![]() Like most God games, you're given the task of raising a civilisation from a pack of dim-witted barbarians to a modern utopia. Of course, a gigantic game world would be pointless if it wasn't fun to populate and develop your people within it. Molyneux has yet to reveal what will happen when players do eventually encounter one another, but the current battle mechanic is already decent, giving me a lot of hope. It's optimistic, for sure, and yet to be proven as the current beta places players within their own world, but it could be a brilliant move. ![]() The concept here is that gamers are all playing within one expansive homeworld, but one that is so huge players won't be tripping over each others toes. While most large games boast of expansive landscapes and vibrant cities, Godus' game world is allegedly the size of Neptune, which is as good a boast as any. ![]() The huge world has got to be the first thing to note. With all of this going on, it's easy to lose sight of what Godus is actually bringing to the table. Add on to this the successful kickstarter campaign not to mention the recent release on Steam Early Access, and it's easy to see why there's so much buzz around this independent game. What's more, the game sees the winner of the studio's infamous Curiosity mobile game take power over every player within the game, a role that he will be paid for by receiving a cut of Godus' profits. Firstly, Godus represents the revival of a genre that has long been dormant the God game all but vanished (give or take a few small titles) following 2008s Spore, but Molyneux is looking to re-open the gates on the whole genre, dubbing the title, 'the regenesis of the God game'. There are so many angles to the latest project from Peter Molyneux and his development team, 22 Cans. Previews // 6th Oct 2013 - 10 years ago // By Ryan Davies Godus Preview
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